Free download roof sweet home 3d3/15/2024 ![]() * Where I put a number in, but that may not be possible based on the library.Ĥ. It comes in my mind a very basic but similar thing to the terrain editor developed by Puybaret.Īs soon as my kid starts to sleep alone and early, I'd look into the code happily ^^ The only thing (as a user) I'd like to see in a plugin like this is the possibility to move/change the control point and specify the elevation for different parts of the roof (obviously with some limitations). ![]() TBH my idea was just to get the "inner" part of the roof and elevate it using the same logic dorin developed previously, not that i'd use raycasting to get the elevation.īut given there is already a solution for 3d in campskeleton, it's perfect to start from that. Since the library developers seem to have already solved this problem, you could look at the code to understand how they did, if it really is of your interest. Maybe we could come to a complete solution in 10 minutes, maybe not. This doesn't mean the method is wrong, it just means it requires some degree of intelligence, which require some effort to implements. If you look at the 2D image in my previous post, you can easily end up that the right side of the roof won't be as tall as the left side. The method you proposed is easy to implement for simple shaped roofs, but it would require some kind of guessing for complex shapes, because not all inside points should be elevated by the same amount. Looking at the video published on the research project page referenced on github I've learned the library is born specifically to build roofs, so now I'm expecting it is you for your effort, but in the end it seems the vertical position comes out of the box (see above).Īnyway, I like exploring other solutions, so let me expose some thoughts. For 3D I've see this in srcYou're right, I didn't see yet the code when I wrote about vertical positioning of the points.
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